Literatur Allgemeines Spiel
Einführung
- M. Genesereth & N. Love: General Game Playing: Overview of the AAAI Competition, AI Magazine 26(2), pp. 62-72, 2005 (PDF)
Game Description Language (GDL)
- N. Love, T. Hinrichs, D. Haley, E. Schkufza & M. Genesereth: General Game Playing: Game Description Language Specification, Tech.Rep., 2008 (PDF)
Spielen allgemeiner Spiele
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Minimax-basiert
- S. Schiffel & M. Thielscher: Fluxplayer: A Successful General Game Player, AAAI, pp. 1191-1196, 2007 (PDF)
- G. Kuhlmann, K. Dresner & P. Stone: Automatic Heuristic Construction in a Complete General Game Player, AAAI, pp. 1457-1462, 2006 (PDF)
- C.A. Luckhardt & K.B. Irani: An Algorithmic Solution of N-Person Games, AAAI, pp. 158-162, 1986 (PDF)
- N. Sturtevant & M. Bowling: Robust Game Play Against Unknown Opponents, AAMAS, pp. 713-719, 2006 (PDF)
- R.E. Korf: Generalized Game Trees, IJCAI, pp. 328-333, 1989 (PDF)
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Simulationsbasiert
- L. Kocsis & C. Szepesvári: Bandit based Monte-Carlo planning, ECML, pp. 282-293, 2006 (PDF)
- H. Finnsson & Y. Björnsson: Learning Simulation Control in General Game-Playing Agents, AAAI, pp. 954-959, 2010 (PDF)
- H. Finnsson & Y. Björnsson: Simulation-Based Approach to General Game Playing, AAAI, pp. 259-264, 2008 (PDF)
Evaluationsfunktionen im allgemeinen Spiel
- J. Clune: Heuristic Evaluation Functions for General Game Playing, AAAI, pp. 1134-1139, 2007 (PDF)
- G. Kuhlmann, K. Dresner & P. Stone: Automatic Heuristic Construction in a Complete General Game Player, AAAI, pp. 1457-1462, 2006 (PDF)
- S. Schiffel & M. Thielscher: Fluxplayer: A Successful General Game Player, AAAI, pp. 1191-1196, 2007 (PDF)
Verbesserungen
- Verbesserungen von UCT und Alpha-Beta
- H. Finnsson & Y. Björnsson: Learning Simulation Control in General Game-Playing Agents, AAAI, pp. 954-959, 2010 (PDF)
- S. Gelly & D. Silver: Combining Online and Offline-Knowledge in UCT, ICML, pp. 273-280, 2007 (PDF)
- D.E. Knuth & R.W. Moore: An Analysis of Alpha-Beta Pruning, Artificial Intelligence 6(4), pp. 293-326, 1975
- Allgemeine Verbesserungen
- M. Günther, S. Schiffel & M. Thielscher: Factoring General Games, IJCAI-Workshop on GGP, pp. 27-34, 2009 (PDF)
- E. Cox, E. Schkufza, R. Madsen & M. Genesereth: Factoring General Games using Propositional Automata, IJCAI-Workshop on GGP, pp. 13-20, 2009 (PDF)
- D. Zhao, S. Schiffel & M. Thielscher: Decomposition of Multi-Player Games, Australasian Joint Conference on Advances in AI, pp. 475-484, 2009 (PDF)
- S. Schiffel: Symmetry Detection in General Game Playing, AAAI, pp. 980-985, 2010 (PDF)
Lösen allgemeiner Spiele
- R.E. Bryant: Graph-Based Algorithms for Boolean Function Manipulation, IEEE Transactions on Computers, pp. 677-691, 1986 (PDF)
- S. Edelkamp & P. Kissmann: Symbolic Exploration for General Game Playing in PDDL, ICAPS-Workshop on Planning in Games, 2007 (PDF)
- S. Edelkmp: Symbolic Exploration in Two-Player Games: Preliminary Results, AIPS-Workshop on Model Checking, pp. 40-48, 2002 (PDF vollständiger Workshop-Proceedings)
- S. Edelkamp & P. Kissmann: Symbolic Classification of General Two-Player Games, KI, pp. 185-192, 2008 (PDF)
- P. Kissmann & S. Edelkamp: Layer-Abstraction for Symbolically Solving General Two-Player Games, SoCS, pp. 63-70, 2010 (PDF)
Instanziierung
- P. Kissmann & S. Edelkamp: Instantiating General Games using Prolog or Dependency Graphs, KI, pp. 255-262, 2010 (PDF)
Ausblick
- M. Thielscher: A General Game Description Language for Incomplete Information Games, AAAI, pp. 994-999, 2010(PDF)
- M.L. Ginsberg: GIB: Steps Toward an Expert-level Bridge-playing Program, IJCAI, pp. 584-593, 1999 (PDF)
- S. Kupferschmid & M. Helmert: A Skat Player Based on Monte Carlo Simulation, CG, pp. 135-147, 2006 (PDF)